AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on Android in the US: Q1 2024
Discover the performance trends of the leading 2D realistic games on Android in the United States during the first quarter of 2024.
In the first quarter of 2024, the top 5 2D realistic games on the Android platform in the United States demonstrated varied performance trends. Here's a closer look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Evony: The King's Return from TG Inc. showed a notable increase in weekly revenue, starting from approximately $1.3M in the first week of January and peaking at around $1.7M by the end of the month. However, the revenue saw a decline in February, averaging around $1.1M, before a slight recovery in March, ending at approximately $1.3M. Weekly downloads experienced fluctuations, starting strong at 55.5K in early January, dipping to 31.4K mid-month, but recovering to 62.2K by mid-March. Active users started at 254K and saw a general downtrend, closing the quarter at around 207K.
June's Journey: Hidden Objects by Wooga saw a steady increase in weekly revenue, reaching a peak of approximately $911K by late January. The revenue then stabilized around $710K towards the end of the quarter. Downloads fluctuated slightly, starting at 21.5K in January and ending at around 17.8K in late March. The game maintained a consistent active user base, starting at 208K and peaking at 230K in early March before slightly declining to 215K by the end of the quarter.
Puzzles & Survival from 37GAMES experienced a steady increase in weekly revenue, peaking at approximately $794K in mid-March. Downloads began at 36.7K in early January but saw a decline to around 21.6K by the end of March. Active users showed a similar trend, starting at 91.8K and ending the quarter at approximately 78.2K.
Rise of Castles: Ice and Fire by Long Tech Network Limited had a mixed performance. Weekly revenue started at around $448K and saw a peak of $620K by late January, then fluctuated around $480K to $525K towards the end of the quarter. Downloads were relatively low, starting at 5.1K and ending at 4.4K. Active users saw a slight decline from 22.1K in early January to around 20.1K by the end of March.
Last Shelter: Survival, also from Long Tech Network Limited, showed an increase in weekly revenue, peaking at approximately $662K in late January but ending the quarter at around $364K. Downloads were modest, starting at 2.9K and decreasing to 1.9K by the end of March. Active users showed a general decline from 33.9K in early January to about 28.3K by the end of the quarter.
For a more detailed analysis and additional insights, visit Sensor Tower.